![]() Poppy seems to be free from her case, and we are initially startled by her accidentally pushing over a crate. The commercial then cuts to black, and we don't meet Poppy again until going into the Backrooms. After the glitching of said commercial, her face jumps out of the darkness, while she says 'WAKE UP' more forcefully. If we listen closely, before her appearance, she whispers 'wake up' softly. We first meet Poppy at the very start of the game, in the Mommy Long Legs Commercial. It is unclear who or what put her inside the case and why she was in the case. Once The Player opens the case, the lights start to flicker rapidly and her eyes open as she announces to The Player that they opened her case. just like you." This lead to speculation that either Poppy is a human inside of the doll or this is just a reference to Pinocchio.Īt the end of the chapter, Poppy is seen contained within a glass case. Her final words in the commercial being, "I'm a real girl. As such, Poppy gained mass attention and became popular. The VHS tape simply introduces her as a toy with the ability to converse with a child, a revolutionary technology of her era. in 1950 with the intent of behaving and interacting in the way that humans do, such as talking and conversing, and she was introduced inside the Vintage Poppy Commercial. Her unused train ending also has her offer to help us, even though most employees disappeared. In previously teased versions of old scenes Poppy was seen in, she indeed had this blank personality, but was still willing to help you as you helped her. Its unknown why her personality made this questionable switch, although it is presumed that Poppy has been taken over by this 'darkness' or this could be her true colors. Upon The Player entering the Train Code and starting the Train, Poppy decided not to let us leave yet, explaining how she knows we are capable of doing whatever she wants us to do. ![]() Although during the end of Chapter 2, this personality seems to have turned into a dark, blank personality with her asking creepy questions like, "Did you kill her?" Once we confirm Mommy's death, Poppy boards the Train. She continues this personality throughout the start of the game. At the start of Chapter 2, Poppy is first introduced with a bubbly, caring personality, thanking The Player for freeing her, patiently waiting for The Player as we climb up the vents in the Backrooms, and offering to help us escape the factory. She is also very courteous, politely asking her owner if they could polish her shoes and brush her hair.Īs a living doll, although she still retains her general personality, Poppy acts somewhat different. She also cares a lot about her appearance since she always wants to look her best, as seen within the Vintage Poppy Commercial. In her commercial, Poppy is seen to be a social, outgoing, dainty and elegant individual. She has a pair of thin, black eyebrows, and a pair of uncannily realistic-looking blue eyes framed by long lashes. She wears a large, flouncy powder blue gown with long frilly sleeves adorned with numerous bows, frills, and bustles, and a pair of black Mary Janes. The shiny ting of light glazed across her face that suggests that she is madenout of porclein. She has red, curly hair tied into double pigtails, held up with a pair of powder blue ribbons. Poppy is a petite doll with chalk-white skin, freckles and rosy cheeks.
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